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What was this coded in? can you release the code on paetron? Would like to learn how you did the movement level and lighting, etc.

I made this in Construct 2. I am no coder by any means, just and artist and musician. The engine lets me put together games with just event sheets and logic. I would never have been able to make games without it. So I cannot teach someone with code but I can recommend Construct 2 or Construct 3 as really good 2d game engines.

Could you release the cap so I can learn from it? cheers

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I would subscribe to your paetron or pay a one time small fee to get the source capx to see how you put it all together! Dungeon rogue games is what I am trying to learn to make!

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Sorry for the late reply. I have uploaded a Construct 2 work file for my patreons. Glad you are interested :)

My patreon page: patreon.com/user?u=82596354

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Signed up! Do you forget to attach the cap file to the post?

really cool game feel and art style. thanks for uploading

Thanks for playing :)

so, a problem that happened, every time I picked up a trinket it filled up all my trinket slots with the trinket I just picked up. It replaces any trinket I had with the new trinket. For example I had a skull, and a empty slot so I tried to pickup a glove and it gave me two gloves and removed my skull. 

Also whenever I die the restart doesn't work and I have to refresh the browser.

Thanks for the found issues! I will look into fixing them in an instant!

Really cool game!

Rogueblast Gameplay

That was quite a long run you did. Appreciate you playing :)